Isn't that great? Brainworx says, no, not really, because channel-to-channel variance contributes to the huge sound of the old giant consoles of decades past. With digital models, we get exact channel-matching for free. This issue has long been the bane of analog circuit designers. Differences are usually subtle but sometimes not. This is a significant effort for a stereo pair, and practically impossible for a large console. The idea is that, due to the realities of variances in electrical components, no two manufactured units of audio equipment ever sound exactly the same, unless a painstaking process of hunting and testing every component for an exactly matched value is undertaken. That review is available online, so I will summarize what blew my mind about it - Brainworx patent-pending Tolerance Modeling Technology (TMT). I reviewed the first version of bx_console which is re-manifested as bx_console N. Here's a hint: It's solid state, it's logical, and you get 4000 guesses. Clearly Brainworx are avoiding use of someone's brandname here, for reasons that didn't take much internet sleuthing. The Brainworx bx_console N, E, and G plug-ins are predicated on accurate digital models of the channel strips from Neve VXS, and "British" E and G Series consoles.
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