![]() Allgame editor Brett Alan Weiss criticized the slowdown and flicker that the game suffers from, but praised the added strategy of being able to select from different characters each with their own unique skills and weapons. Ĭontra Force has received mixed reception. The items on the indicators include a standard-issue pistol for every character, two character-specific weapons, a turbo fire power-up that increases the number of bullets on-screen, and a rolling attack that keeps the character invulnerable to enemy fire while in mid-air. When the cursor is on the power-up the player wants to obtain, the player can confirm their selection with the select button. The player must pick up briefcase-shaped power-ups, which are hidden within the destructible environment of each stage, to move the cursor on the indicator by one increment. Instead of the instant power-ups from previous Contra games, the player has a power selection meter similar to the Gradius series which shows what power-ups the player can obtain. Shooting is possible at any of the eight directions depending on the context. At the side-view stages the player can run left or right, as well as crouch and jump, whereas in the top-view stages the player can move in eight directions (but cannot jump nor crouch). ![]() The controls are similar to previous Contra games.
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